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	<title>Dreamy Gamer</title>
	<atom:link href="http://www.meexia.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.meexia.com/blog</link>
	<description>A girl. A gamer. A programmer. A dreamer.</description>
	<pubDate>Thu, 14 Feb 2008 03:26:44 +0000</pubDate>
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			<item>
		<title>Awesome Street Fighter 4</title>
		<link>http://www.meexia.com/blog/2007/10/awesome-street-fighter-4/</link>
		<comments>http://www.meexia.com/blog/2007/10/awesome-street-fighter-4/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 02:05:45 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/10/awesome-street-fighter-4/</guid>
		<description><![CDATA[
Go CAPCOM!
]]></description>
			<content:encoded><![CDATA[<p><embed id="mymovie" width="432" height="355" flashvars="paramsURI=http%3A%2F%2Fwww%2Egamespot%2Ecom%2Fpages%2Fvideo%5Fplayer%2Fproteus%5Fxml%2Ephp%3Fadseg%3D%26adgrp%3D%26sid%3D6181186%26pid%3D%26mb%3D%26onid%3D%26nc%3D1192673567867%26embedded%3D1%26showWatermark%3D0%26autoPlay%3D0" allowfullscreen="true" allowscriptaccess="always" quality="high" name="mymovie" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/gs/proteus_embed.swf" type="application/x-shockwave-flash"/></p>
<p>Go CAPCOM!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Friday Star Wars Goodness</title>
		<link>http://www.meexia.com/blog/2007/10/friday-star-wars-goodness/</link>
		<comments>http://www.meexia.com/blog/2007/10/friday-star-wars-goodness/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 01:12:46 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[diamondintherough]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/10/friday-star-wars-goodness/</guid>
		<description><![CDATA[Eddie Izzard- Death Star Canteen

]]></description>
			<content:encoded><![CDATA[<p>Eddie Izzard- Death Star Canteen</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Sv5iEK-IEzw"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Sv5iEK-IEzw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
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		<item>
		<title>Chat with Iwata-san</title>
		<link>http://www.meexia.com/blog/2007/10/chat-with-iwata-san/</link>
		<comments>http://www.meexia.com/blog/2007/10/chat-with-iwata-san/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 06:03:22 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[diamondintherough]]></category>

		<category><![CDATA[lesson]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/10/chat-with-iwata-san/</guid>
		<description><![CDATA[Insightful chat with Satoru Iwata, President of Nintendo and Shigesato Itoi, the man behind Mother/Earthbound series.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1101.com/iwata/">Insightful chat with Satoru Iwata, President of Nintendo</a> and Shigesato Itoi, the man behind Mother/Earthbound series.</p>
]]></content:encoded>
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		<item>
		<title>Cute Typing Game</title>
		<link>http://www.meexia.com/blog/2007/10/cute-typing-game/</link>
		<comments>http://www.meexia.com/blog/2007/10/cute-typing-game/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 02:53:34 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[diamondintherough]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/10/cute-typing-game/</guid>
		<description><![CDATA[I always like TYPING GAME! Let me know if you know any other good ones ;)
]]></description>
			<content:encoded><![CDATA[<p>I always like <a href="http://www.ocn.ne.jp/game/choi/title/typing/">TYPING GAME</a>! Let me know if you know any other good ones ;)</p>
]]></content:encoded>
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		<title>Six Weird Games For The Nintendo DS</title>
		<link>http://www.meexia.com/blog/2007/08/six-weird-games-for-the-nintendo-ds/</link>
		<comments>http://www.meexia.com/blog/2007/08/six-weird-games-for-the-nintendo-ds/#comments</comments>
		<pubDate>Mon, 06 Aug 2007 08:15:55 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[diamondintherough]]></category>

		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/08/six-weird-games-for-the-nintendo-ds/</guid>
		<description><![CDATA[Six Weird Games For The Nintendo DS
Look especially for the last one. Find a few videos in Youtube with keyword: Doki Doki Majo Shinpan. I&#8217;d like to put them here but they&#8217;re very close to hentai, so&#8230; I&#8217;d rather keep this website safe for kids ;)
I actually think the sliding game is very cool and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.japanprobe.com/?p=2473">Six Weird Games For The Nintendo DS</a></p>
<p>Look especially for the last one. Find a few videos in Youtube with keyword: Doki Doki Majo Shinpan. I&#8217;d like to put them here but they&#8217;re very close to hentai, so&#8230; I&#8217;d rather keep this website safe for kids ;)</p>
<p>I actually think the <a href="http://www.nintendo.co.jp/ds/aguj/index.html">sliding game</a> is very cool and innovative idea. This is why I LOVE DS!</p>
<p><em>*currently waiting for Phoenix Wright 3 and Zelda: Phantom Hourglass (English version)*<br />
</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>LaTeX is Cool</title>
		<link>http://www.meexia.com/blog/2007/07/latex-is-cool/</link>
		<comments>http://www.meexia.com/blog/2007/07/latex-is-cool/#comments</comments>
		<pubDate>Fri, 20 Jul 2007 06:29:57 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[lesson]]></category>

		<category><![CDATA[officelife]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/07/latex-is-cool/</guid>
		<description><![CDATA[We&#8217;re using LaTeX and
MiKTeX for our documentation. I think they&#8217;re cool!
No more stupid Word document that can&#8217;t be worked and accessed by multiple people at the same time. It&#8217;s all about structure and content, formatting comes last.
So instead of WYSIWYG (What You See Is What You Get), it&#8217;s WYSIWYM, i.e. What You See Is What [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re using <a href="http://en.wikibooks.org/wiki/LaTeX">LaTeX</a> and<br />
<a href="http://miktex.org/">MiKTeX</a> for our documentation. I think they&#8217;re cool!</p>
<p>No more stupid Word document that can&#8217;t be worked and accessed by multiple people at the same time. It&#8217;s all about structure and content, formatting comes last.</p>
<p>So instead of WYSIWYG (What You See Is What You Get), it&#8217;s WYSIWYM, i.e. What You See Is What You Mean ;).</p>
<p><a href="http://www.stevenpigeon.org/dumpster/LaTeX/">More LaTeX documentation in pdfs</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Americans Shouldn&#8217;t Cosplay</title>
		<link>http://www.meexia.com/blog/2007/07/americans-shouldnt-cosplay/</link>
		<comments>http://www.meexia.com/blog/2007/07/americans-shouldnt-cosplay/#comments</comments>
		<pubDate>Thu, 05 Jul 2007 05:12:22 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[diamondintherough]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/07/americans-shouldnt-cosplay/</guid>
		<description><![CDATA[Damn the Japanese are HAWT!
Americans Shouldn&#8217;t Cosplay
]]></description>
			<content:encoded><![CDATA[<p>Damn the Japanese are HAWT!</p>
<p><a href="http://morbidoptimism.com/forums/2007/05/03/americans-shouldnt-cosplay">Americans Shouldn&#8217;t Cosplay</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Paul Barnett on How to Get Into the Game Industry</title>
		<link>http://www.meexia.com/blog/2007/06/paul-barnett-on-how-to-get-into-the-game-industry/</link>
		<comments>http://www.meexia.com/blog/2007/06/paul-barnett-on-how-to-get-into-the-game-industry/#comments</comments>
		<pubDate>Thu, 21 Jun 2007 08:57:59 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[diamondintherough]]></category>

		<category><![CDATA[lesson]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/06/paul-barnett-on-how-to-get-into-the-game-industry/</guid>
		<description><![CDATA[The never ending question&#8230; :)
How To Get Into the Game Industry

How To Get Into the Game Industry - as Programmer

]]></description>
			<content:encoded><![CDATA[<p>The never ending question&#8230; :)</p>
<p>How To Get Into the Game Industry</p>
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<p>How To Get Into the Game Industry - as Programmer</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/UpazSemj1sY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/UpazSemj1sY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
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		</item>
		<item>
		<title>Nitro Reading List</title>
		<link>http://www.meexia.com/blog/2007/06/nitro-reading-list/</link>
		<comments>http://www.meexia.com/blog/2007/06/nitro-reading-list/#comments</comments>
		<pubDate>Mon, 18 Jun 2007 02:34:07 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[lesson]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/06/nitro-reading-list/</guid>
		<description><![CDATA[Nitro Reading List
Greg McBride, SDSG
We don&#8217;t want our developers losing too much sleep with all the excitement over Nitro, so we thought we&#8217;d squash any outbreaks of insomnia with a 3D math/graphics reading list. For anyone making the jump from GBA to Nitro, a little brushing up on 3D graphics may be in order. To [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Nitro Reading List</strong><br />
Greg McBride, SDSG</p>
<p>We don&#8217;t want our developers losing too much sleep with all the excitement over Nitro, so we thought we&#8217;d squash any outbreaks of insomnia with a 3D math/graphics reading list. For anyone making the jump from GBA to Nitro, a little brushing up on 3D graphics may be in order. To that end, we&#8217;ve put together the following list of books that should help you get up to speed quickly.</p>
<p><strong>3D math</strong><br />
<strong><br />
3D Math Primer for Graphics and Game Development</strong><br />
by Fletcher Dunn, Ian Parberry, Dr Ian Parberry<br />
Publisher: Wordware Publishing; 1st edition (June 15, 2002)<br />
ISBN: 1556229119<br />
- Very good, easy to read coverage of all your 3D math, discusses the theory, from coordinate systems up to visibility determination as well as practical implementation issues.</p>
<p><strong>Mathematics for 3D Game Programming and Computer Graphics, Second Edition</strong><br />
by Eric Lengyel<br />
Publisher: Charles River Media; 2nd edition (November 18, 2003)<br />
ISBN: 1584502770<br />
- Good deeper coverage of all the 3D math you&#8217;ll need, although not as light reading as 3D Math Primer.</p>
<p><strong>Geometric Tools for Computer Graphics</strong><br />
by Philip Schneider (Author), David Eberly (Author)<br />
Publisher: Morgan Kaufmann; (September 26, 2002)<br />
ISBN: 1558605940<br />
- Lots of 2D/3D math: matrices and vectors, geometric primitives, how to calculate distances, intersections, angles, projections and so on. Also covers more 3D engine oriented topics, such as BSP trees.</p>
<p><strong>Practical Algorithms for 3D Computer Graphics</strong><br />
by R. Stuart Ferguson<br />
Publisher: AK Peters Ltd; Book and CD-ROM edition (August 2001)<br />
ISBN: 1568811543<br />
- Math coverage, and brief discussions of some 3D engine type topics, such as IK and skeletal animation.</p>
<p><strong>3D graphics engines</strong></p>
<p><strong>Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization</strong><br />
by Andre LaMothe (Author)<br />
Publisher: SAMS; Book and CD-ROM edition (June 2, 2003)<br />
ISBN: 0672318350<br />
- Not a small book&#8230; Usually 200 pages of seemingly obligatory discussion of available graphics API&#8217;s makes for a book thin on general graphics and game topics, but at just over 1700 pages, there&#8217;s still 1500 pages of coverage of 3D math and game engine topics.</p>
<p><strong>3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics</strong><br />
by David H. Eberly (Author)<br />
Publisher: Morgan Kaufmann; Book and CD-ROM edition (September 22, 2000)<br />
ISBN: 1558605932<br />
- Once you get up to speed on all the basics, this book goes into depth on a variety of topics that are sure to come up once you start building your engine.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Masterpiece</title>
		<link>http://www.meexia.com/blog/2007/05/the-masterpiece/</link>
		<comments>http://www.meexia.com/blog/2007/05/the-masterpiece/#comments</comments>
		<pubDate>Fri, 18 May 2007 04:29:33 +0000</pubDate>
		<dc:creator>dreamygamer</dc:creator>
		
		<category><![CDATA[quoteoftheday]]></category>

		<guid isPermaLink="false">http://www.meexia.com/blog/2007/05/the-masterpiece/</guid>
		<description><![CDATA[&#8220;God may have created man before woman, but there is always a rough draft before the masterpiece.&#8221;
;)
]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>&#8220;God may have created man before woman, but there is always a rough draft before the masterpiece.&#8221;</em></p></blockquote>
<p>;)</p>
]]></content:encoded>
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