Dreamy Gamer: A girl. A gamer. A programmer. A dreamer.
Tue
25
Apr '06

Things Change

I plan to take the anonymous label of this blog and reveal my profile :O. A bit later, not now. I just think I started to get the hang of it. I didn’t know what I wanted this blog to be or how it would go. I wasn’t sure what how much I wanted to expose or hide things. I wasn’t sure how often I should write or whether the blog would survive at all.

But I think I (almost) know now. Dreamy Gamer has been running for more than a year, and during the time I think I’ve been pretty careful about what I can and shouldn’t write. I’ve gone through the old posts and found nothing that would make somebody hate me and some company sue me (I hope). So yeah, I don’t think I need to be that subtle anymore. There’s good and bad side about being low profile really. I’ll try the other side. =9

Sure sometimes it takes me like 20 days to update. Who doesn’t have life to suck you in? But I always come back. I think I will for quite a while, as long as this gamer is still a dreamer. Oh and of course as long as I’m still in the game industry. I can show you my portfolio and stuff later, then you can employ me doing games that I love working on and offer me irresistable package including a fabulous city to live in, right?

Talking about work, I’ll be having a big change soon.

I have 2 offers for Lead position. One company in Singapore doing XBox360 game, another in New Zealand doing PSP game. The producer of the latter one emailed me out of the blue. The former one is a friend that I’ve been discussing with for months. I’m extremely overwhelmed for sure.

It’s so exciting I feel like telling anyone that wants to listen!
I’ll keep you updated.
Oh and I may have second thought of revealing my name/face/whatever. I kinda like things the way they are.

Fri
21
Apr '06

You Are Mighty

A little something to boost my esteem today:
Meexia, you are mighty!

Especially for you:
http://[put your name here].youaremighty.com/

Wed
5
Apr '06

63 characters

I found this amusing domain name:
didyouknowthatyoucanonlyhavesixty-threecharactersinadomain-name.com

You can try it. It’s working.

'

Egg Piracy

So even eggs are pirated in China.

I don’t see how making fake eggs can be cheaper than real eggs. Really. If you look at the pictures, it doesn’t seem that easy.

More info on the faked eggs. You know, in case you’re interested to be in the industry.

Mon
3
Apr '06

Wishes for GDC 2007

Snippet from IGDA (International Game Developers Association) newsletter:

Dear Members and friends,

Despite the fact that I am still “recovering”, here are the six reasons why I love going to GDC:

1) The education. Experts in our field give hands-on talks about how they have solved (or failed to solve) the problems that we all grapple with every day.

2) The challenge. Every year those experts say there is something that can’t be done, and it makes me want to get in there and prove them wrong.

3) The inspiration. You get to mingle with the great achievers in our industry, and I always walk away thinking, “Damn! Why can’t I be more like them?”

4) The passion. It runs from top to bottom. We routinely see the icons of our industry — people who have made their fortunes and never have to work again – speaking of the untold hours they spend deep in the guts of game development. Meanwhile the rest of us talk in the halls, attend the roundtables, and furiously scribble notes during the lectures, ever eager to find the nuggets of wisdom that will help us make better games. To speak of the passion of game developers has become a cliché. It’s a cliché because it’s real.

5) The openness. I love seeing the walls come down. The suits in our business think we are in competition. But we developers cheer to each others’ success and actively help each other achieve it. We know that good games are good for all of us.

6) The people. Friends old and new. Quiet conversations in out-of-the-way nooks, and shouted greetings over horribly loud party music or the cacophony of the sardine-packed lobby bar. All of us game makers. All of us suffering the slings and arrows of our outrageous industry. And all of us insanely lucky to be here.

Happy gaming!

- Bob Bates
Chairperson, IGDA

I’m planning/wishing/contemplating to go to GDC next year. First I need to make sure I have about $1700 for flight ticket to San Fransisco, $700 for conference ticket, then another few hundreds for hostels, food, merchandise, etc. That makes at least about $3000 (AUD) to dispose. Can I do it? CAN I?